The Allosaurus

Texturing reptiles in a team of six was a very valuable experience, especially when it came to understanding pipeline structure and communication within a group. The main focus was creating the scales in Mari and projecting different types of references, ranging from ostrich feet to alligator skin, onto the asset. Afterwards, the shaders and textures were exported using the USD file format to support a smoother workflow within the team.

One of the biggest challenges was finding the right balance between staying close to the concept art while keeping the colors natural and believable. It was important to decide where to follow the references closely and where to adapt them to achieve a more realistic result. Building on the initial color blockout, procedural color breakup using curvature, geo channels, and noise helped create a strong foundation. The final albedo was then refined with additional hand-painted details to bring more variation and character to the asset.

Texturing | Shading – Gina Blättler
Modeling – Samira Felten
Rigging – Robin Berger
Animation – Kimi Greuloch
Enviroment | Lighting – Florian Furrer
Compostiting –  Antonia Kiewitt