The zombie wolf, with its fleshy wounds, was created as part of a school group project where I had the chance to really dive into organic damage and a detailed creature texture. Experimentig with different techniques to make the injuries feel raw and believable. This project gave me a strong foundation, and it definitely sparked my motivation to continue developing my skills in wound creation. I’m excited to push the realism even further in future and maybe in some upcoming projects.
I am Responsible for: Texturing/Shading
Credits
Zombiewolf mesh: fellow student